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On the eve of IAA Mobility 2025, Opel pulled the wraps off its latest concept: the Corsa GSE Vision Gran Turismo. As the name makes clear, this is less a real-world engineering project than a digital fantasy destined for PlayStation’s Gran Turismo 7 later this autumn. A physical mock-up will sit under the lights in Munich, but the car itself will only ever exist on-screen.
The press release touts numbers that would make even hypercar builders raise an eyebrow: 800 horsepower, 800 Newton-meters of torque, 0–100 km/h in two seconds, and a 320 km/h top speed. All supposedly squeezed into the footprint of a Corsa. In practice, of course, these are virtual-world promises—no production Corsa will ever deliver such firepower.
The design narrative leans heavily on Opel Compass, the motif now stamped onto every new model, with the Blitz emblem at its center and illuminated lines radiating outward. Aerodynamics are painted in the same marketing gloss: an active diffuser, active rear wing, and directional vanes at every corner, all of which function perfectly in the physics engine of a video game, but not in reality.
The interior tale is even more futuristic: a so-called “detox racing experience” where traditional screens give way to textiles woven with light, and the seat itself floats as a lightweight sculpture.
Ultimately, the Corsa GSE Vision Gran Turismo underlines a growing truth: carmakers have found in gaming a new marketing playground, one where they can promise hypercar performance without ever facing the limits of real-world engineering.