
3D TVs: The Future That Ended Up Gathering Dust
When 3D technology finally crash-landed in our living rooms years ago, it felt like we’d jumped into the future wearing a jetpack made of pure sci-fi. This wasn’t just another gimmick like a smart remote or a screen that bends like a yoga instructor on Red Bull. No, this was a promise—a solemn vow that you wouldn’t just watch the movie anymore, you’d live in it. You’d fly through Avatar, drown in Titanic, and explode alongside every fireball Michael Bay has ever lovingly detonated. All you needed was a TV that cost more than your kitchen and a pair of sunglasses that made you look like an extra in a bargain-bin space opera.
And then—poof. Just like that. Three years later, those miracle boxes vanished from stores as if they'd been recalled by aliens from Area 51.
Of course, it all started in the cinema. Back in the 1950s, when the world was still black-and-white and cigarette ads were considered classy, moviegoers were handed those infamous red-and-blue paper glasses. People loved it. Briefly. But the image quality was so abysmal, even dogs refused to wear them.
Then came Avatar. The box office shot up faster than Elon Musk’s self-confidence, and suddenly the race was on. Samsung, Sony, LG—they all hurled 3D TVs onto the market like they were curing boredom itself. If you didn’t have a €3000 3D set, you were basically someone who liked poverty and two-dimensional sadness.
Except… not quite. Because when you finally dragged that absurdly expensive techno-beast into your home and switched it on, reality hit you in the face. You needed glasses. And not just any glasses. No, these were the kind that gave you headaches, drained batteries faster than your willpower at the gym, and always disappeared behind the sofa right as the film was about to start.
And even if you did everything right, turns out a third of all people simply can’t see 3D. Physiology chimed in: “Welcome, but… no.” Some saw it faintly. Others not at all. And then came the headaches. And the nausea. And that creeping suspicion that maybe—just maybe—you’d have been better off reading a book.
By the time you had the TV, the glasses, and a prescription for ibuprofen, it dawned on you that this so-called "immersion into another dimension" amounted to three animated films, a few badly converted action flicks, and ESPN 3D showing… baseball. No matter how grand the hype, when Transformers in 3D makes you feel like you’re waiting at the pharmacy, something has gone terribly wrong.
And the content? Never arrived. Why would anyone produce anything just for 3D, when 2D works just fine and doesn't make your head feel like it’s being microwaved? Studios gave up. TV networks bailed. Even Blu-ray 3D discs sat on shelves like forgotten tubs of ice cream melting next to the office printer.
And just as 3D started to feel like something that maybe, possibly was worth another go… along came 4K. And HDR. Suddenly, your TV was showing images so sharp, you could see the pores on the news anchor’s face. No glasses. No nausea. And surprise, surprise—people chose that.
Manufacturers, who had just dumped the GDP of a small nation into 3D development, now faced warehouses full of unworn glasses, unsold TVs, and customers shrugging and saying, “You know what, I think I’ll stick with good old 2D.”
By 2017, 3D TVs were officially dead. LG, Sony, Panasonic, Philips—they all collectively declared, “We’re done here.” The default models reverted to 2D. The glasses went extinct. And not a single tear was shed.
Only IMAX remained, clinging to 3D like a nostalgic grandparent, mostly because no one wants to admit they paid €15 to feel vaguely ill for two hours.